mediamtx-chinese¶
mediamtx-chinese 配置文件和README等相关内容的翻译
| 项目信息 | |
|---|---|
| 仓库 | https://github.com/Maicarons/mediamtx-chinese |
| 主要语言 | — |
| Stars | 0 |
| 类型 | 原创项目 |
| 许可证 | AGPL-3.0 |
| 最近更新 | 2025-08-12 |
[](https://github.com/bluenviron/mediamtx/actions/workflows/code_test.yml)
[](https://github.com/bluenviron/mediamtx/actions/workflows/code_lint.yml)
[](https://app.codecov.io/gh/bluenviron/mediamtx/tree/main)
[](https://github.com/bluenviron/mediamtx/releases)
[](https://hub.docker.com/r/bluenviron/mediamtx)
[](https://bluenviron.github.io/mediamtx)
MediaMTX is a ready-to-use and zero-dependency real-time media server and media proxy that allows to publish, read, proxy, record and playback video and audio streams. It has been conceived as a "media router" that routes media streams from one end to the other.
Live streams can be published to the server with:
| protocol | variants | video codecs | audio codecs |
|---|---|---|---|
| SRT clients | H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3 | |
| SRT cameras and servers | H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3 | |
| WebRTC clients | WHIP | AV1, VP9, VP8, H265, H264 | Opus, G722, G711 (PCMA, PCMU) |
| WebRTC servers | WHEP | AV1, VP9, VP8, H265, H264 | Opus, G722, G711 (PCMA, PCMU) |
| RTSP clients | UDP, TCP, RTSPS | AV1, VP9, VP8, H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video, M-JPEG and any RTP-compatible codec | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G726, G722, G711 (PCMA, PCMU), LPCM and any RTP-compatible codec |
| RTSP cameras and servers | UDP, UDP-Multicast, TCP, RTSPS | AV1, VP9, VP8, H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video, M-JPEG and any RTP-compatible codec | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G726, G722, G711 (PCMA, PCMU), LPCM and any RTP-compatible codec |
| RTMP clients | RTMP, RTMPS, Enhanced RTMP | AV1, VP9, H265, H264 | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G711 (PCMA, PCMU), LPCM |
| RTMP cameras and servers | RTMP, RTMPS, Enhanced RTMP | AV1, VP9, H265, H264 | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G711 (PCMA, PCMU), LPCM |
| HLS cameras and servers | Low-Latency HLS, MP4-based HLS, legacy HLS | AV1, VP9, H265, H264 | Opus, MPEG-4 Audio (AAC) |
| MPEG-TS | MPEG-TS over UDP, MPEG-TS over Unix sockets | H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3 |
| RTP | RTP over UDP, RTP over Unix sockets | AV1, VP9, VP8, H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video, M-JPEG and any RTP-compatible codec | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G726, G722, G711 (PCMA, PCMU), LPCM and any RTP-compatible codec |
| Raspberry Pi Cameras | H264 |
Live streams can be read from the server with:
| protocol | variants | video codecs | audio codecs |
|---|---|---|---|
| SRT | H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3 | |
| WebRTC | WHEP | AV1, VP9, VP8, H265, H264 | Opus, G722, G711 (PCMA, PCMU) |
| RTSP | UDP, UDP-Multicast, TCP, RTSPS | AV1, VP9, VP8, H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video, M-JPEG and any RTP-compatible codec | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G726, G722, G711 (PCMA, PCMU), LPCM and any RTP-compatible codec |
| RTMP | RTMP, RTMPS, Enhanced RTMP | H264 | MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3) |
| HLS | Low-Latency HLS, MP4-based HLS, legacy HLS | AV1, VP9, H265, H264 | Opus, MPEG-4 Audio (AAC) |
Live streams be recorded and played back with:
| format | video codecs | audio codecs |
|---|---|---|
| fMP4 | AV1, VP9, H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video, M-JPEG | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3, G711 (PCMA, PCMU), LPCM |
| MPEG-TS | H265, H264, MPEG-4 Video (H263, Xvid), MPEG-1/2 Video | Opus, MPEG-4 Audio (AAC), MPEG-1/2 Audio (MP3), AC-3 |
Features
- Publish live streams to the server
- Read live streams from the server
- Streams are automatically converted from a protocol to another
- Serve several streams at once in separate paths
- Record streams to disk
- Playback recorded streams
- Authenticate users
- Redirect readers to other RTSP servers (load balancing)
- Control the server through the Control API
- Reload the configuration without disconnecting existing clients (hot reloading)
- Read Prometheus-compatible metrics
- Run hooks (external commands) when clients connect, disconnect, read or publish streams
- Compatible with Linux, Windows and macOS, does not require any dependency or interpreter, it's a single executable
Note about rtsp-simple-server
rtsp-simple-server has been rebranded as MediaMTX. The reason is pretty obvious: this project started as a RTSP server but has evolved into a much more versatile product that is not tied to the RTSP protocol anymore. Nothing will change regarding license, features and backward compatibility.
Table of contents¶
- Installation
- Standalone binary
- Docker image
- Arch Linux package
- FreeBSD
- OpenWrt binary
- Basic usage
- Publish to the server
- By software
- By device
- By protocol
- Read from the server
- By software
- By protocol
- Other features
- Configuration
- Authentication
- Encrypt the configuration
- Remuxing, re-encoding, compression
- Record streams to disk
- Playback recorded streams
- Forward streams to other servers
- Proxy requests to other servers
- On-demand publishing
- Route absolute timestamps
- Expose the server in a subfolder
- Start on boot
- Hooks
- Control API
- Metrics
- pprof
- SRT-specific features
- WebRTC-specific features
- HLS-specific features
- RTSP-specific features
- RTMP-specific features
- Compile from source
- Standard
- OpenWrt
- Custom libcamera
- Cross compile
- Compile for all supported platforms
- Docker image
- License
- Specifications
- Related projects
Installation¶
There are several installation methods available: standalone binary, Docker image, Arch Linux package, FreeBSD Ports Collection or package and OpenWrt binary.
Standalone binary¶
-
Download and extract a standalone binary from the release page that corresponds to your operating system and architecture.
-
Start the server:
./mediamtx
Docker image¶
Download and launch the image:
docker run --rm -it --network=host bluenviron/mediamtx:latest
Available images:
| name | FFmpeg included | RPI Camera support |
|---|---|---|
| bluenviron/mediamtx:latest | :x: | :x: |
| bluenviron/mediamtx:latest-ffmpeg | :heavy_check_mark: | :x: |
| bluenviron/mediamtx:latest-rpi | :x: | :heavy_check_mark: |
| bluenviron/mediamtx:latest-ffmpeg-rpi | :heavy_check_mark: | :heavy_check_mark: |
The --network=host flag is mandatory for RTSP to work, since Docker can change the source port of UDP packets for routing reasons, and this doesn't allow the server to identify the senders of the packets.
If the --network=host cannot be used (for instance, it is not compatible with Windows or Kubernetes), you can disable the RTSP UDP transport protocol, add the server IP to MTX_WEBRTCADDITIONALHOSTS and expose ports manually:
docker run --rm -it \
-e MTX_RTSPTRANSPORTS=tcp \
-e MTX_WEBRTCADDITIONALHOSTS=192.168.x.x \
-p 8554:8554 \
-p 1935:1935 \
-p 8888:8888 \
-p 8889:8889 \
-p 8890:8890/udp \
-p 8189:8189/udp \
bluenviron/mediamtx
Arch Linux package¶
If you are running the Arch Linux distribution, run:
git clone https://aur.archlinux.org/mediamtx.git
cd mediamtx
makepkg -si
FreeBSD¶
Available via ports tree or using packages (2025Q2 and later) as listed below:
cd /usr/ports/multimedia/mediamtx && make install clean
pkg install mediamtx
OpenWrt binary¶
If the architecture of the OpenWrt device is amd64, armv6, armv7 or arm64, use the standalone binary method and download a Linux binary that corresponds to your architecture.
Otherwise, compile the server from source.
Basic usage¶
- Publish a stream. For instance, you can publish a video/audio file with FFmpeg:
ffmpeg -re -stream_loop -1 -i file.ts -c copy -f rtsp rtsp://localhost:8554/mystream
or GStreamer:
gst-launch-1.0 rtspclientsink name=s location=rtsp://localhost:8554/mystream filesrc location=file.mp4 \
! qtdemux name=d d.video_0 ! queue ! s.sink_0 d.audio_0 ! queue ! s.sink_1
- Open the stream. For instance, you can open the stream with VLC:
vlc --network-caching=50 rtsp://localhost:8554/mystream
or GStreamer:
gst-play-1.0 rtsp://localhost:8554/mystream
or FFmpeg:
ffmpeg -i rtsp://localhost:8554/mystream -c copy output.mp4
Publish to the server¶
By software¶
FFmpeg¶
FFmpeg can publish a stream to the server in several ways (SRT client, SRT server, RTSP client, RTMP client, MPEG-TS over UDP, MPEG-TS over Unix sockets, WebRTC with WHIP, RTP over UDP, rtp over Unix sockets). The recommended one consists in publishing as a RTSP client:
ffmpeg -re -stream_loop -1 -i file.ts -c copy -f rtsp rtsp://localhost:8554/mystream
The RTSP protocol supports several underlying transport protocols, each with its own characteristics (see RTSP-specific features). You can set the transport protocol by using the rtsp_transport flag, for instance, in order to use TCP:
ffmpeg -re -stream_loop -1 -i file.ts -c copy -f rtsp -rtsp_transport tcp rtsp://localhost:8554/mystream
The resulting stream is available in path /mystream.
GStreamer¶
GStreamer can publish a stream to the server in several ways (SRT client, SRT server, RTSP client, RTMP client, MPEG-TS over UDP, WebRTC with WHIP, RTP over UDP). The recommended one consists in publishing as a RTSP client:
gst-launch-1.0 rtspclientsink name=s location=rtsp://localhost:8554/mystream \
filesrc location=file.mp4 ! qtdemux name=d \
d.video_0 ! queue ! s.sink_0 \
d.audio_0 ! queue ! s.sink_1
If the stream is video only:
gst-launch-1.0 filesrc location=file.mp4 ! qtdemux name=d \
d.video_0 ! rtspclientsink location=rtsp://localhost:8554/mystream
The RTSP protocol supports several underlying transport protocols, each with its own characteristics (see RTSP-specific features). You can set the transport protocol by using the protocols flag:
gst-launch-1.0 filesrc location=file.mp4 ! qtdemux name=d \
d.video_0 ! rtspclientsink location=rtsp://localhost:8554/mystream protocols=tcp
If encryption is enabled, the tls-validation-flags and profiles options must be specified too:
gst-launch-1.0 filesrc location=file.mp4 ! qtdemux name=d \
d.video_0 ! rtspclientsink location=rtsp://localhost:8554/mystream tls-validation-flags=0 profiles=GST_RTSP_PROFILE_SAVP
The resulting stream is available in path /mystream.
GStreamer can also publish a stream by using the WebRTC / WHIP protocol. Make sure that GStreamer version is at least 1.22, and that if the codec is H264, the profile is baseline. Use the whipclientsink element:
gst-launch-1.0 videotestsrc \
! video/x-raw,width=1920,height=1080,format=I420 \
! x264enc speed-preset=ultrafast bitrate=2000 \
! video/x-h264,profile=baseline \
! whipclientsink signaller::whip-endpoint=http://localhost:8889/mystream/whip
OBS Studio¶
OBS Studio can publish to the server in several ways (SRT client, RTMP client, WebRTC client). The recommended one consists in publishing as a RTMP client. In Settings -> Stream (or in the Auto-configuration Wizard), use the following parameters:
- Service:
Custom... - Server:
rtmp://localhost/mystream - Stream key: (empty)
If credentials are in use, use the following parameters:
- Service:
Custom... - Server:
rtmp://localhost/mystream?user=myuser&pass=mypass - Stream key: (empty)
Save the configuration and click Start streaming.
If you want to generate a stream that can be read with WebRTC, open Settings -> Output -> Recording and use the following parameters:
- FFmpeg output type:
Output to URL - File path or URL:
rtsp://localhost:8554/mystream - Container format:
rtsp - Check
show all codecs (even if potentically incompatible) - Video encoder:
h264_nvenc (libx264) - Video encoder settings (if any):
bf=0 - Audio track:
1 - Audio encoder:
libopus
Then use the button Start Recording (instead of Start Streaming) to start streaming.
Recent versions of OBS Studio can also publish to the server with the WebRTC / WHIP protocol. Use the following parameters:
- Service:
WHIP - Server:
http://localhost:8889/mystream/whip - Bearer Token:
myuser:mypass(when internal authentication is enabled) orJWT(when JWT-based authentication is enabled)
Save the configuration and click Start streaming.
The resulting stream is available in path /mystream.
OpenCV¶
Software which uses the OpenCV library can publish to the server through its GStreamer plugin, as a RTSP client. It must be compiled with GStreamer support, by following this procedure:
sudo apt install -y libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev gstreamer1.0-plugins-ugly gstreamer1.0-rtsp python3-dev python3-numpy
git clone --depth=1 -b 4.5.4 https://github.com/opencv/opencv
cd opencv
mkdir build && cd build
cmake -D CMAKE_INSTALL_PREFIX=/usr -D WITH_GSTREAMER=ON ..
make -j$(nproc)
sudo make install
You can check that OpenCV has been installed correctly by running:
python3 -c 'import cv2; print(cv2.getBuildInformation())'
Check that the output contains GStreamer: YES.
Videos can be published with cv2.VideoWriter:
from datetime import datetime
from time import sleep, time
import cv2
import numpy as np
fps = 15
width = 800
height = 600
colors = [
(0, 0, 255),
(255, 0, 0),
(0, 255, 0),
]
out = cv2.VideoWriter('appsrc ! videoconvert' + \
' ! video/x-raw,format=I420' + \
' ! x264enc speed-preset=ultrafast bitrate=600 key-int-max=' + str(fps * 2) + \
' ! video/x-h264,profile=baseline' + \
' ! rtspclientsink location=rtsp://localhost:8554/mystream',
cv2.CAP_GSTREAMER, 0, fps, (width, height), True)
if not out.isOpened():
raise Exception("can't open video writer")
curcolor = 0
start = time()
while True:
frame = np.zeros((height, width, 3), np.uint8)
# create a rectangle
color = colors[curcolor]
curcolor += 1
curcolor %= len(colors)
for y in range(0, int(frame.shape[0] / 2)):
for x in range(0, int(frame.shape[1] / 2)):
frame[y][x] = color
out.write(frame)
print("%s frame written to the server" % datetime.now())
now = time()
diff = (1 / fps) - now - start
if diff > 0:
sleep(diff)
start = now
The resulting stream is available in path /mystream.
Unity¶
Software written with the Unity Engine can publish a stream to the server by using the WebRTC protocol.
Create a new Unity project or open an existing open.
Open Window -> Package Manager, click on the plus sign, Add Package by name... and insert com.unity.webrtc. Wait for the package to be installed.
In the Project window, under Assets, create a new C# Script called WebRTCPublisher.cs with this content:
using System.Collections;
using UnityEngine;
using Unity.WebRTC;
using UnityEngine.Networking;
public class WebRTCPublisher : MonoBehaviour
{
public string url = "http://localhost:8889/unity/whip";
public int videoWidth = 1280;
public int videoHeight = 720;
private RTCPeerConnection pc;
private MediaStream videoStream;
void Start()
{
pc = new RTCPeerConnection();
Camera sourceCamera = gameObject.GetComponent<Camera>();
videoStream = sourceCamera.CaptureStream(videoWidth, videoHeight);
foreach (var track in videoStream.GetTracks())
{
pc.AddTrack(track);
}
StartCoroutine(WebRTC.Update());
StartCoroutine(createOffer());
}
private IEnumerator createOffer()
{
var op = pc.CreateOffer();
yield return op;
if (op.IsError) {
Debug.LogError("CreateOffer() failed");
yield break;
}
yield return setLocalDescription(op.Desc);
}
private IEnumerator setLocalDescription(RTCSessionDescription offer)
{
var op = pc.SetLocalDescription(ref offer);
yield return op;
if (op.IsError) {
Debug.LogError("SetLocalDescription() failed");
yield break;
}
yield return postOffer(offer);
}
private IEnumerator postOffer(RTCSessionDescription offer)
{
var content = new System.Net.Http.StringContent(offer.sdp);
content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/sdp");
var client = new System.Net.Http.HttpClient();
var task = System.Threading.Tasks.Task.Run(async () => {
var res = await client.PostAsync(new System.UriBuilder(url).Uri, content);
res.EnsureSuccessStatusCode();
return await res.Content.ReadAsStringAsync();
});
yield return new WaitUntil(() => task.IsCompleted);
if (task.Exception != null) {
Debug.LogError(task.Exception);
yield break;
}
yield return setRemoteDescription(task.Result);
}
private IEnumerator setRemoteDescription(string answer)
{
RTCSessionDescription desc = new RTCSessionDescription();
desc.type = RTCSdpType.Answer;
desc.sdp = answer;
var op = pc.SetRemoteDescription(ref desc);
yield return op;
if (op.IsError) {
Debug.LogError("SetRemoteDescription() failed");
yield break;
}
yield break;
}
void OnDestroy()
{
pc?.Close();
pc?.Dispose();
videoStream?.Dispose();
}
}
In the Hierarchy window, find or create a scene and a camera, then add the WebRTCPublisher.cs script as component of the camera, by dragging it inside the Inspector window. then Press the Play button at the top of the page.
The resulting stream is available in path /unity.
Web browsers¶
Web browsers can publish a stream to the server by using the WebRTC protocol. Start the server and open the web page:
http://localhost:8889/mystream/publish
The resulting stream is available in path /mystream.
This web page can be embedded into another web page by using an iframe:
<iframe src="http://mediamtx-ip:8889/mystream/publish" scrolling="no"></iframe>
For more advanced setups, you can create and serve a custom web page by starting from the source code of the WebRTC publish page. In particular, there's a ready-to-use, standalone JavaScript class for publishing streams with WebRTC, available in publisher.js.
By device¶
Generic webcam¶
If the operating system is Linux-based, edit mediamtx.yml and replace everything inside section paths with the following content:
paths:
cam:
runOnInit: ffmpeg -f v4l2 -i /dev/video0 -c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k -f rtsp rtsp://localhost:$RTSP_PORT/$MTX_PATH
runOnInitRestart: yes
If the operating system is Windows:
paths:
cam:
runOnInit: ffmpeg -f dshow -i video="USB2.0 HD UVC WebCam" -c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k -f rtsp rtsp://localhost:$RTSP_PORT/$MTX_PATH
runOnInitRestart: yes
Where USB2.0 HD UVC WebCam is the name of a webcam, that can be obtained with:
ffmpeg -list_devices true -f dshow -i dummy
The resulting stream is available in path /cam.
Raspberry Pi Cameras¶
MediaMTX natively supports most of the Raspberry Pi Camera models, enabling high-quality and low-latency video streaming from the camera to any user, for any purpose. There are a couple of requirements:
-
The server must run on a Raspberry Pi, with one of the following operating systems:
-
Raspberry Pi OS Bookworm
- Raspberry Pi OS Bullseye
Both 32 bit and 64 bit architectures are supported.
- If you are using Raspberry Pi OS Bullseye, make sure that the legacy camera stack is disabled. Type
sudo raspi-config, then go toInterfacing options,enable/disable legacy camera support, chooseno. Reboot the system.
If you want to run the standard (non-Docker) version of the server:
-
Download the server executable. If you're using 64-bit version of the operative system, make sure to pick the
arm64variant. -
Edit
mediamtx.ymland replace everything inside sectionpathswith the following content:
paths:
cam:
source: rpiCamera
The resulting stream is available in path /cam.
If you want to run the server inside Docker, you need to use the latest-rpi image and launch the container with some additional flags:
docker run --rm -it \
--network=host \
--privileged \
--tmpfs /dev/shm:exec \
-v /run/udev:/run/udev:ro \
-e MTX_PATHS_CAM_SOURCE=rpiCamera \
bluenviron/mediamtx:latest-rpi
Be aware that precompiled binaries and Docker images are not compatible with cameras that require a custom libcamera (like some ArduCam products), since they come with a bundled libcamera. If you want to use a custom one, you can compile from source.
Camera settings can be changed by using the rpiCamera* parameters:
paths:
cam:
source: rpiCamera
rpiCameraWidth: 1920
rpiCameraHeight: 1080
All available parameters are listed in the sample configuration file.
Adding audio¶
In order to add audio from a USB microfone, install GStreamer and alsa-utils:
sudo apt install -y gstreamer1.0-tools gstreamer1.0-rtsp gstreamer1.0-alsa alsa-utils
list available audio cards with:
arecord -L
Sample output:
surround51:CARD=ICH5,DEV=0
Intel ICH5, Intel ICH5
5.1 Surround output to Front, Center, Rear and Subwoofer speakers
default:CARD=U0x46d0x809
USB Device 0x46d:0x809, USB Audio
Default Audio Device
Find the audio card of the microfone and take note of its name, for instance default:CARD=U0x46d0x809. Then create a new path that takes the video stream from the camera and audio from the microphone:
paths:
cam:
source: rpiCamera
cam_with_audio:
runOnInit: >
gst-launch-1.0
rtspclientsink name=s location=rtsp://localhost:$RTSP_PORT/cam_with_audio
rtspsrc location=rtsp://127.0.0.1:$RTSP_PORT/cam latency=0 ! rtph264depay ! s.
alsasrc device=default:CARD=U0x46d0x809 ! opusenc bitrate=16000 ! s.
runOnInitRestart: yes
The resulting stream is available in path /cam_with_audio.
Secondary stream¶
It is possible to enable a secondary stream from the same camera, with a different resolution, FPS and codec. Configuration is the same of a primary stream, with rpiCameraSecondary set to true and parameters adjusted accordingly:
paths:
# primary stream
rpi:
source: rpiCamera
# Width of frames.
rpiCameraWidth: 1920
# Height of frames.
rpiCameraHeight: 1080
# FPS.
rpiCameraFPS: 30
# secondary stream
secondary:
source: rpiCamera
# This is a secondary stream.
rpiCameraSecondary: true
# Width of frames.
rpiCameraWidth: 640
# Height of frames.
rpiCameraHeight: 480
# FPS.
rpiCameraFPS: 10
# Codec. in case of secondary streams, it defaults to M-JPEG.
rpiCameraCodec: auto
# JPEG quality.
rpiCameraMJPEGQuality: 60
The secondary stream is available in path /secondary.
By protocol¶
SRT clients¶
SRT is a protocol that allows to publish and read live data stream, providing encryption, integrity and a retransmission mechanism. It is usually used to transfer media streams encoded with MPEG-TS. In order to publish a stream to the server with the SRT protocol, use this URL:
srt://localhost:8890?streamid=publish:mystream&pkt_size=1316
Replace mystream with any name you want. The resulting stream is available in path /mystream.
If credentials are enabled, append username and password to streamid:
srt://localhost:8890?streamid=publish:mystream:user:pass&pkt_size=1316
If you need to use the standard stream ID syntax instead of the custom one in use by this server, see Standard stream ID syntax.
If you want to publish a stream by using a client in listening mode (i.e. with mode=listener appended to the URL), read the next section.
Known clients that can publish with SRT are FFmpeg, GStreamer, OBS Studio.
SRT cameras and servers¶
In order to ingest into the server a SRT stream from an existing server, camera or client in listening mode (i.e. with mode=listener appended to the URL), add the corresponding URL into the source parameter of a path:
paths:
proxied:
# url of the source stream, in the format srt://host:port?streamid=streamid&other_parameters
source: srt://original-url
WebRTC clients¶
WebRTC is an API that makes use of a set of protocols and methods to connect two clients together and allow them to exchange real-time media or data streams. You can publish a stream with WebRTC and a web browser by visiting:
http://localhost:8889/mystream/publish
The resulting stream is available in path /mystream.
WHIP is a WebRTC extensions that allows to publish streams by using a URL, without passing through a web page. This allows to use WebRTC as a general purpose streaming protocol. If you are using a software that supports WHIP (for instance, latest versions of OBS Studio), you can publish a stream to the server by using this URL:
http://localhost:8889/mystream/whip
Regarding authentication, read Authenticating with WHIP/WHEP.
Depending on the network it may be difficult to establish a connection between server and clients, read Solving WebRTC connectivity issues.
Known clients that can publish with WebRTC and WHIP are FFmpeg, GStreamer, OBS Studio, Unity and Web browsers.
WebRTC servers¶
In order to ingest into the server a WebRTC stream from an existing server, add the corresponding WHEP URL into the source parameter of a path:
paths:
proxied:
# url of the source stream, in the format whep://host:port/path (HTTP) or wheps:// (HTTPS)
source: wheps://host:port/path
RTSP clients¶
RTSP is a protocol that allows to publish and read streams. It supports different underlying transport protocols and allows to encrypt streams in transit (see RTSP-specific features). In order to publish a stream to the server with the RTSP protocol, use this URL:
rtsp://localhost:8554/mystream
The resulting stream is available in path /mystream.
Known clients that can publish with RTSP are FFmpeg, GStreamer, OBS Studio.
RTSP cameras and servers¶
Most IP cameras expose their video stream by using a RTSP server that is embedded into the camera itself. In particular, cameras that are compliant with ONVIF profile S or T meet this requirement. You can use MediaMTX to connect to one or several existing RTSP servers and read their video streams:
paths:
proxied:
# url of the source stream, in the format rtsp://user:pass@host:port/path
source: rtsp://original-url
The resulting stream is available in path /proxied.
The server supports any number of source streams (count is just limited by available hardware resources) it's enough to add additional entries to the paths section:
paths:
proxied1:
source: rtsp://url1
proxied2:
source: rtsp://url1
RTMP clients¶
RTMP is a protocol that allows to read and publish streams, but is less versatile and less efficient than RTSP and WebRTC (doesn't support UDP, doesn't support most RTSP codecs, doesn't support feedback mechanism). Streams can be published to the server by using the URL:
rtmp://localhost/mystream
The resulting stream is available in path /mystream.
In case authentication is enabled, credentials can be passed to the server by using the user and pass query parameters:
rtmp://localhost/mystream?user=myuser&pass=mypass
Known clients that can publish with RTMP are FFmpeg, GStreamer, OBS Studio.
RTMP cameras and servers¶
You can use MediaMTX to connect to one or several existing RTMP servers and read their video streams:
paths:
proxied:
# url of the source stream, in the format rtmp://user:pass@host:port/path
source: rtmp://original-url
The resulting stream is available in path /proxied.
HLS cameras and servers¶
HLS is a streaming protocol that works by splitting streams into segments, and by serving these segments and a playlist with the HTTP protocol. You can use MediaMTX to connect to one or several existing HLS servers and read their video streams:
paths:
proxied:
# url of the playlist of the stream, in the format http://user:pass@host:port/path
source: http://original-url/stream/index.m3u8
The resulting stream is available in path /proxied.
MPEG-TS¶
The server supports ingesting MPEG-TS streams, shipped in two different ways (UDP packets or Unix sockets).
In order to read a UDP MPEG-TS stream, edit mediamtx.yml and replace everything inside section paths with the following content:
paths:
mypath:
source: udp+mpegts://238.0.0.1:1234
Where 238.0.0.1 is the IP for listening packets, in this case a multicast IP.
You can generate a UDP multicast MPEG-TS stream with GStreamer:
gst-launch-1.0 -v mpegtsmux name=mux alignment=1 ! udpsink host=238.0.0.1 port=1234 \
videotestsrc ! video/x-raw,width=1280,height=720,format=I420 ! x264enc speed-preset=ultrafast bitrate=3000 key-int-max=60 ! video/x-h264,profile=high ! mux. \
audiotestsrc ! audioconvert ! avenc_aac ! mux.
or FFmpeg:
ffmpeg -re -f lavfi -i testsrc=size=1280x720:rate=30 \
-c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k \
-f mpegts udp://238.0.0.1:1234?pkt_size=1316
The resulting stream is available in path /mypath.
If the listening IP is a multicast IP, MediaMTX will listen for incoming packets on the default multicast interface, picked by the operating system. It is possible to specify the interface manually by using the interface parameter:
paths:
mypath:
source: udp+mpegts://238.0.0.1:1234?interface=eth0
It is possible to restrict who can send packets by using the source parameter:
paths:
mypath:
source: udp+mpegts://0.0.0.0:1234?source=192.168.3.5
Known clients that can publish with UDP and MPEG-TS are FFmpeg and GStreamer.
Unix sockets are more efficient than UDP packets and can be used as transport by specifying the unix+mpegts scheme:
paths:
mypath:
source: unix+mpegts:///tmp/socket.sock
FFmpeg can generate such streams:
ffmpeg -re -f lavfi -i testsrc=size=1280x720:rate=30 \
-c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k \
-f mpegts unix:/tmp/socket.sock
RTP¶
The server supports ingesting RTP streams, shipped in two different ways (UDP packets or Unix sockets).
In order to read a UDP RTP stream, edit mediamtx.yml and replace everything inside section paths with the following content:
paths:
mypath:
source: udp+rtp://238.0.0.1:1234
rtpSDP: |
v=0
o=- 123456789 123456789 IN IP4 192.168.1.100
s=H264 Video Stream
c=IN IP4 192.168.1.100
t=0 0
m=video 5004 RTP/AVP 96
a=rtpmap:96 H264/90000
a=fmtp:96 profile-level-id=42e01e;packetization-mode=1;sprop-parameter-sets=Z0LAHtkDxWhAAAADAEAAAAwDxYuS,aMuMsg==
rtpSDP must contain a valid SDP, that is a description of the RTP session.
FFmpeg can generate a RTP over UDP stream:
ffmpeg -re -f lavfi -i testsrc=size=1280x720:rate=30 \
-c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k \
-f rtp udp://238.0.0.1:1234?pkt_size=1316
The stream is available on path /mypath.
Known clients that can publish with UDP and MPEG-TS are FFmpeg and GStreamer.
Unix sockets are more efficient than UDP packets and can be used as transport by specifying the unix+rtp scheme:
paths:
mypath:
source: unix+rtp:///tmp/socket.sock
rtpSDP: |
v=0
o=- 123456789 123456789 IN IP4 192.168.1.100
s=H264 Video Stream
c=IN IP4 192.168.1.100
t=0 0
m=video 5004 RTP/AVP 96
a=rtpmap:96 H264/90000
a=fmtp:96 profile-level-id=42e01e;packetization-mode=1;sprop-parameter-sets=Z0LAHtkDxWhAAAADAEAAAAwDxYuS,aMuMsg==
FFmpeg can generate such streams:
ffmpeg -re -f lavfi -i testsrc=size=1280x720:rate=30 \
-c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k \
-f rtp unix:/tmp/socket.sock
Read from the server¶
By software¶
FFmpeg¶
FFmpeg can read a stream from the server in several ways (RTSP, RTMP, HLS, WebRTC with WHEP, SRT). The recommended one consists in reading with RTSP:
ffmpeg -i rtsp://localhost:8554/mystream -c copy output.mp4
The RTSP protocol supports several underlying transport protocols, each with its own characteristics (see RTSP-specific features). You can set the transport protocol by using the rtsp_transport flag:
ffmpeg -rtsp_transport tcp -i rtsp://localhost:8554/mystream -c copy output.mp4
GStreamer¶
GStreamer can read a stream from the server in several ways (RTSP, RTMP, HLS, WebRTC with WHEP, SRT). The recommended one consists in reading with RTSP:
gst-launch-1.0 rtspsrc location=rtsp://127.0.0.1:8554/mystream latency=0 ! decodebin ! autovideosink
The RTSP protocol supports several underlying transport protocols, each with its own characteristics (see RTSP-specific features). You can change the transport protocol by using the protocols flag:
gst-launch-1.0 rtspsrc protocols=tcp location=rtsp://127.0.0.1:8554/mystream latency=0 ! decodebin ! autovideosink
If encryption is enabled, set tls-validation-flags to 0:
gst-launch-1.0 rtspsrc tls-validation-flags=0 location=rtsps://ip:8322/...
GStreamer also supports reading streams with WebRTC/WHEP, although track codecs must be specified in advance through the video-caps and audio-caps parameters. Furthermore, if audio is not present, audio-caps must be set anyway and must point to a PCMU codec. For instance, the command for reading a video-only H264 stream is:
gst-launch-1.0 whepsrc whep-endpoint=http://127.0.0.1:8889/stream/whep use-link-headers=true \
video-caps="application/x-rtp,media=video,encoding-name=H264,payload=127,clock-rate=90000" \
audio-caps="application/x-rtp,media=audio,encoding-name=PCMU,payload=0,clock-rate=8000" \
! rtph264depay ! decodebin ! autovideosink
While the command for reading an audio-only Opus stream is:
gst-launch-1.0 whepsrc whep-endpoint="http://127.0.0.1:8889/stream/whep" use-link-headers=true \
audio-caps="application/x-rtp,media=audio,encoding-name=OPUS,payload=111,clock-rate=48000,encoding-params=(string)2" \
! rtpopusdepay ! decodebin ! autoaudiosink
While the command for reading a H264 and Opus stream is:
gst-launch-1.0 whepsrc whep-endpoint=http://127.0.0.1:8889/stream/whep use-link-headers=true \
video-caps="application/x-rtp,media=video,encoding-name=H264,payload=127,clock-rate=90000" \
audio-caps="application/x-rtp,media=audio,encoding-name=OPUS,payload=111,clock-rate=48000,encoding-params=(string)2" \
! decodebin ! autovideosink
VLC¶
VLC can read a stream from the server in several ways (RTSP, RTMP, HLS, SRT). The recommended one consists in reading with RTSP:
vlc --network-caching=50 rtsp://localhost:8554/mystream
The RTSP protocol supports several underlying transport protocols, each with its own characteristics (see RTSP-specific features).
In order to use the TCP transport protocol, use the --rtsp_tcp flag:
vlc --network-caching=50 --rtsp-tcp rtsp://localhost:8554/mystream
In order to use the UDP-multicast transport protocol, append ?vlcmulticast to the URL:
vlc --network-caching=50 rtsp://localhost:8554/mystream?vlcmulticast
Ubuntu bug¶
The VLC shipped with Ubuntu 21.10 doesn't support playing RTSP due to a license issue (see here and here). To fix the issue, remove the default VLC instance and install the snap version:
sudo apt purge -y vlc
snap install vlc
Encrypted streams¶
At the moment VLC doesn't support reading encrypted RTSP streams. However, you can use a proxy like stunnel or nginx or a local MediaMTX instance to decrypt streams before reading them.
Unity¶
Software written with the Unity Engine can read a stream from the server by using the WebRTC protocol.
Create a new Unity project or open an existing open.
Open Window -> Package Manager, click on the plus sign, Add Package by name... and insert com.unity.webrtc. Wait for the package to be installed.
In the Project window, under Assets, create a new C# Script called WebRTCReader.cs with this content:
using System.Collections;
using UnityEngine;
using Unity.WebRTC;
public class WebRTCReader : MonoBehaviour
{
public string url = "http://localhost:8889/stream/whep";
private RTCPeerConnection pc;
private MediaStream receiveStream;
void Start()
{
UnityEngine.UI.RawImage rawImage = gameObject.GetComponentInChildren<UnityEngine.UI.RawImage>();
AudioSource audioSource = gameObject.GetComponentInChildren<AudioSource>();
pc = new RTCPeerConnection();
receiveStream = new MediaStream();
pc.OnTrack = e =>
{
receiveStream.AddTrack(e.Track);
};
receiveStream.OnAddTrack = e =>
{
if (e.Track is VideoStreamTrack videoTrack)
{
videoTrack.OnVideoReceived += (tex) =>
{
rawImage.texture = tex;
};
}
else if (e.Track is AudioStreamTrack audioTrack)
{
audioSource.SetTrack(audioTrack);
audioSource.loop = true;
audioSource.Play();
}
};
RTCRtpTransceiverInit init = new RTCRtpTransceiverInit();
init.direction = RTCRtpTransceiverDirection.RecvOnly;
pc.AddTransceiver(TrackKind.Audio, init);
pc.AddTransceiver(TrackKind.Video, init);
StartCoroutine(WebRTC.Update());
StartCoroutine(createOffer());
}
private IEnumerator createOffer()
{
var op = pc.CreateOffer();
yield return op;
if (op.IsError) {
Debug.LogError("CreateOffer() failed");
yield break;
}
yield return setLocalDescription(op.Desc);
}
private IEnumerator setLocalDescription(RTCSessionDescription offer)
{
var op = pc.SetLocalDescription(ref offer);
yield return op;
if (op.IsError) {
Debug.LogError("SetLocalDescription() failed");
yield break;
}
yield return postOffer(offer);
}
private IEnumerator postOffer(RTCSessionDescription offer)
{
var content = new System.Net.Http.StringContent(offer.sdp);
content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/sdp");
var client = new System.Net.Http.HttpClient();
var task = System.Threading.Tasks.Task.Run(async () => {
var res = await client.PostAsync(new System.UriBuilder(url).Uri, content);
res.EnsureSuccessStatusCode();
return await res.Content.ReadAsStringAsync();
});
yield return new WaitUntil(() => task.IsCompleted);
if (task.Exception != null) {
Debug.LogError(task.Exception);
yield break;
}
yield return setRemoteDescription(task.Result);
}
private IEnumerator setRemoteDescription(string answer)
{
RTCSessionDescription desc = new RTCSessionDescription();
desc.type = RTCSdpType.Answer;
desc.sdp = answer;
var op = pc.SetRemoteDescription(ref desc);
yield return op;
if (op.IsError) {
Debug.LogError("SetRemoteDescription() failed");
yield break;
}
yield break;
}
void OnDestroy()
{
pc?.Close();
pc?.Dispose();
receiveStream?.Dispose();
}
}
Edit the url variable according to your needs.
In the Hierarchy window, find or create a scene. Inside the scene, add a Canvas. Inside the Canvas, add a Raw Image and an Audio Source. Then add the WebRTCReader.cs script as component of the canvas, by dragging it inside the Inspector window. then Press the Play button at the top of the page.
Web browsers¶
Web browsers can read a stream from the server in several ways (WebRTC or HLS).
You can read a stream by using the WebRTC protocol by visiting the web page:
http://localhost:8889/mystream
This web page can be embedded into another web page by using an iframe:
<iframe src="http://mediamtx-ip:8889/mystream" scrolling="no"></iframe>
For more advanced setups, you can create and serve a custom web page by starting from the source code of the WebRTC read page. In particular, there's a ready-to-use, standalone JavaScript class for reading streams with WebRTC, available in reader.js.
Web browsers can also read a stream with the HLS protocol. Latency is higher but there are less problems related to connectivity between server and clients, furthermore the server load can be balanced by using a common HTTP CDN (like CloudFront or Cloudflare), and this allows to handle readers in the order of millions. Visit the web page:
http://localhost:8888/mystream
This web page can be embedded into another web page by using an iframe:
<iframe src="http://mediamtx-ip:8888/mystream" scrolling="no"></iframe>
For more advanced setups, you can create and serve a custom web page by starting from the source code of the HLS read page.
By protocol¶
SRT¶
SRT is a protocol that allows to publish and read live data stream, providing encryption, integrity and a retransmission mechanism. It is usually used to transfer media streams encoded with MPEG-TS. In order to read a stream from the server with the SRT protocol, use this URL:
srt://localhost:8890?streamid=read:mystream
Replace mystream with the path name.
If credentials are enabled, append username and password to streamid:
srt://localhost:8890?streamid=read:mystream:user:pass
If you need to use the standard stream ID syntax instead of the custom one in use by this server, see Standard stream ID syntax.
Known clients that can read with SRT are FFmpeg, GStreamer and VLC.
WebRTC¶
WebRTC is an API that makes use of a set of protocols and methods to connect two clients together and allow them to exchange real-time media or data streams. You can read a stream with WebRTC and a web browser by visiting:
http://localhost:8889/mystream
WHEP is a WebRTC extensions that allows to read streams by using a URL, without passing through a web page. This allows to use WebRTC as a general purpose streaming protocol. If you are using a software that supports WHEP, you can read a stream from the server by using this URL:
http://localhost:8889/mystream/whep
Regarding authentication, read Authenticating with WHIP/WHEP.
Depending on the network it may be difficult to establish a connection between server and clients, read Solving WebRTC connectivity issues.
Known clients that can read with WebRTC and WHEP are FFmpeg, GStreamer, Unity and web browsers.
RTSP¶
RTSP is a protocol that allows to publish and read streams. It supports different underlying transport protocols and allows to encrypt streams in transit (see RTSP-specific features). In order to read a stream with the RTSP protocol, use this URL:
rtsp://localhost:8554/mystream
Known clients that can read with RTSP are FFmpeg, GStreamer and VLC.
Latency¶
The RTSP protocol doesn't introduce any latency by itself. Latency is usually introduced by clients, that put frames in a buffer to compensate network fluctuations. In order to decrease latency, the best way consists in tuning the client. For instance, in VLC, latency can be decreased by decreasing the Network caching parameter, that is available in the Open network stream dialog or alternatively can be set with the command line:
vlc --network-caching=50 rtsp://...
RTMP¶
RTMP is a protocol that allows to read and publish streams, but is less versatile and less efficient than RTSP and WebRTC (doesn't support UDP, doesn't support most RTSP codecs, doesn't support feedback mechanism). Streams can be read from the server by using the URL:
rtmp://localhost/mystream
In case authentication is enabled, credentials can be passed to the server by using the user and pass query parameters:
rtmp://localhost/mystream?user=myuser&pass=mypass
Known clients that can read with RTMP are FFmpeg, GStreamer and VLC.
HLS¶
HLS is a protocol that works by splitting streams into segments, and by serving these segments and a playlist with the HTTP protocol. You can use MediaMTX to generate a HLS stream, that is accessible through a web page:
http://localhost:8888/mystream
and can also be accessed without using the browsers, by software that supports the HLS protocol (for instance VLC or MediaMTX itself) by using this URL:
http://localhost:8888/mystream/index.m3u8
Known clients that can read with HLS are FFmpeg, GStreamer, VLC and web browsers.
LL-HLS¶
Low-Latency HLS is a recently standardized variant of the protocol that allows to greatly reduce playback latency. It works by splitting segments into parts, that are served before the segment is complete. LL-HLS is enabled by default. If the stream is not shown correctly, try tuning the hlsPartDuration parameter, for instance:
hlsPartDuration: 500ms
Compatibility with Apple devices¶
In order to correctly display Low-Latency HLS streams in Safari running on Apple devices (iOS or macOS), a TLS certificate is needed and can be generated with OpenSSL:
openssl genrsa -out server.key 2048
openssl req -new -x509 -sha256 -key server.key -out server.crt -days 3650
Set the hlsEncryption, hlsServerKey and hlsServerCert parameters in the configuration file:
hlsEncryption: yes
hlsServerKey: server.key
hlsServerCert: server.crt
Keep also in mind that not all H264 video streams can be played on Apple Devices due to some intrinsic properties (distance between I-Frames, profile). If the video can't be played correctly, you can either:
- re-encode it by following instructions in this README
- disable the Low-latency variant of HLS and go back to the legacy variant:
hlsVariant: mpegts
Latency¶
in HLS, latency is introduced since a client must wait for the server to generate segments before downloading them. This latency amounts to 500ms-3s when the low-latency HLS variant is enabled (and it is by default), otherwise amounts to 1-15secs.
To decrease the latency, you can:
- try decreasing the hlsPartDuration parameter
- try decreasing the hlsSegmentDuration parameter
-
The segment duration is influenced by the interval between the IDR frames of the video track. An IDR frame is a frame that can be decoded independently from the others. The server changes the segment duration in order to include at least one IDR frame into each segment. Therefore, you need to decrease the interval between the IDR frames. This can be done in two ways:
-
if the stream is being hardware-generated (i.e. by a camera), there's usually a setting called Key-Frame Interval in the camera configuration page
-
otherwise, the stream must be re-encoded. It's possible to tune the IDR frame interval by using ffmpeg's -g option:
ffmpeg -i rtsp://original-stream -c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k -max_muxing_queue_size 1024 -g 30 -f rtsp rtsp://localhost:$RTSP_PORT/compressed
Other features¶
Configuration¶
All the configuration parameters are listed and commented in the configuration file.
There are 3 ways to change the configuration:
-
By editing the
mediamtx.ymlfile, that is -
included into the release bundle
-
available in the root folder of the Docker image (
/mediamtx.yml); it can be overridden in this way:docker run --rm -it --network=host -v "$PWD/mediamtx.yml:/mediamtx.yml:ro" bluenviron/mediamtx
The configuration can be changed dynamically when the server is running (hot reloading) by writing to the configuration file. Changes are detected and applied without disconnecting existing clients, whenever it's possible.
- By overriding configuration parameters with environment variables, in the format
MTX_PARAMNAME, wherePARAMNAMEis the uppercase name of a parameter. For instance, thertspAddressparameter can be overridden in the following way:
MTX_RTSPADDRESS="127.0.0.1:8554" ./mediamtx
Parameters that have array as value can be overridden by setting a comma-separated list. For example:
MTX_RTSPTRANSPORTS="tcp,udp"
Parameters in maps can be overridden by using underscores, in the following way:
MTX_PATHS_TEST_SOURCE=rtsp://myurl ./mediamtx
This method is particularly useful when using Docker; any configuration parameter can be changed by passing environment variables with the -e flag:
docker run --rm -it --network=host -e MTX_PATHS_TEST_SOURCE=rtsp://myurl bluenviron/mediamtx
- By using the Control API.
Authentication¶
Internal¶
The server provides three methods to authenticate users:
- Internal: users are stored in the configuration file
- HTTP-based: an external HTTP URL is contacted to perform authentication
- JWT: an external identity server provides authentication through JWTs
The internal authentication method is the default one. Users are stored inside the configuration file, in this format:
authInternalUsers:
# Username. 'any' means any user, including anonymous ones.
- user: any
# Password. Not used in case of 'any' user.
pass:
# IPs or networks allowed to use this user. An empty list means any IP.
ips: []
# List of permissions.
permissions:
# Available actions are: publish, read, playback, api, metrics, pprof.
- action: publish
# Paths can be set to further restrict access to a specific path.
# An empty path means any path.
# Regular expressions can be used by using a tilde as prefix.
path:
- action: read
path:
- action: playback
path:
Only clients that provide username and passwords will be able to perform a certain action:
ffmpeg -re -stream_loop -1 -i file.ts -c copy -f rtsp rtsp://myuser:mypass@localhost:8554/mystream
If storing plain credentials in the configuration file is a security problem, username and passwords can be stored as hashed strings. The Argon2 and SHA256 hashing algorithms are supported. To use Argon2, the string must be hashed using Argon2id (recommended) or Argon2i:
echo -n "mypass" | argon2 saltItWithSalt -id -l 32 -e
Then stored with the argon2: prefix:
authInternalUsers:
- user: argon2:$argon2id$v=19$m=4096,t=3,p=1$MTIzNDU2Nzg$OGGO0eCMN0ievb4YGSzvS/H+Vajx1pcbUmtLp2tRqRU
pass: argon2:$argon2i$v=19$m=4096,t=3,p=1$MTIzNDU2Nzg$oct3kOiFywTdDdt19kT07hdvmsPTvt9zxAUho2DLqZw
permissions:
- action: publish
To use SHA256, the string must be hashed with SHA256 and encoded with base64:
echo -n "mypass" | openssl dgst -binary -sha256 | openssl base64
Then stored with the sha256: prefix:
authInternalUsers:
- user: sha256:j1tsRqDEw9xvq/D7/9tMx6Jh/jMhk3UfjwIB2f1zgMo=
pass: sha256:BdSWkrdV+ZxFBLUQQY7+7uv9RmiSVA8nrPmjGjJtZQQ=
permissions:
- action: publish
WARNING: enable encryption or use a VPN to ensure that no one is intercepting the credentials in transit.
HTTP-based¶
Authentication can be delegated to an external HTTP server:
authMethod: http
authHTTPAddress: http://myauthserver/auth
Each time a user needs to be authenticated, the specified URL will be requested with the POST method and this payload:
{
"user": "user",
"password": "password",
"token": "token",
"ip": "ip",
"action": "publish|read|playback|api|metrics|pprof",
"path": "path",
"protocol": "rtsp|rtmp|hls|webrtc|srt",
"id": "id",
"query": "query"
}
If the URL returns a status code that begins with 20 (i.e. 200), authentication is successful, otherwise it fails. Be aware that it's perfectly normal for the authentication server to receive requests with empty users and passwords, i.e.:
{
"user": "",
"password": ""
}
This happens because RTSP clients don't provide credentials until they are asked to. In order to receive the credentials, the authentication server must reply with status code 401, then the client will send credentials.
Some actions can be excluded from the process:
## Actions to exclude from HTTP-based authentication.
## Format is the same as the one of user permissions.
authHTTPExclude:
- action: api
- action: metrics
- action: pprof
JWT-based¶
Authentication can be delegated to an external identity server, that is capable of generating JWTs and provides a JWKS endpoint. With respect to the HTTP-based method, this has the advantage that the external server is contacted once, and not for every request, greatly improving performance. In order to use the JWT-based authentication method, set authMethod and authJWTJWKS:
authMethod: jwt
authJWTJWKS: http://my_identity_server/jwks_endpoint
authJWTClaimKey: mediamtx_permissions
The JWT is expected to contain a claim, with a list of permissions in the same format as the one of user permissions:
{
"mediamtx_permissions": [
{
"action": "publish",
"path": ""
}
]
}
Clients are expected to pass the JWT in one of the following ways (from best to worst):
-
Through the
Authorization: BearerHTTP header. This is possible if the protocol or feature is based on HTTP, like HLS, WebRTC, API, Metrics, pprof. -
As password. Username is arbitrary.
-
As query parameter in the URL, with the
jwtkey. This method is discouraged since the JWT is publicly shared when the URL is shared, causing a security issue.
These are the recommended methods for each client:
| client | protocol | method | notes |
|---|---|---|---|
| Web browsers | HLS | Authorization: Bearer | |
| Web browsers | WebRTC | Authorization: Bearer | |
| OBS Studio | WebRTC | Authorization: Bearer | |
| OBS Studio | RTMP | Query parameter | |
| FFmpeg | RTSP | Query parameter | password is truncated and cannot be used |
| FFmpeg | RTMP | unsupported | Passwords and query parameters are currently truncated to 1024 characters by FFmpeg, so it's impossible to use FFMPEG+RTMP+JWT |
| GStreamer | RTSP | Password | |
| GStreamer | RTMP | Query parameter | |
| any | SRT | unsupported | SRT truncates passwords and query parameters to 512 characters, so it's impossible to use SRT+JWT. See #3430 |
Here's a tutorial on how to setup the Keycloak identity server in order to provide JWTs:
- Start Keycloak:
docker run --name=keycloak -p 8080:8080 -e KEYCLOAK_ADMIN=admin -e KEYCLOAK_ADMIN_PASSWORD=admin quay.io/keycloak/keycloak:23.0.7 start-dev
-
Open the Keycloak administration console on http://localhost:8080, click on master in the top left corner, create realm, set realm name to
mediamtx, Save -
Open page Client scopes, create client scope, set name to
mediamtx, Save -
Open tab Mappers, Configure a new Mapper, User Attribute
-
Name:
mediamtx_permissions - User Attribute:
mediamtx_permissions - Token Claim Name:
mediamtx_permissions - Claim JSON Type:
JSON - Multivalued:
On
Save
-
Open page Clients, Create client, set Client ID to
mediamtx, Next, Client authenticationOn, Next, Save -
Open tab Credentials, copy client secret somewhere
-
Open tab Client scopes, Add client scope, Select
mediamtx, Add, Default -
Open page Users, Add user, Username
testuser, Tab credentials, Set password, pick a password, Save -
Open tab Attributes, Add an attribute
-
Key:
mediamtx_permissions - Value:
{"action":"publish", "path": ""}
You can add as many attributes with key mediamtx_permissions as you want, each with a single permission in it
-
In MediaMTX, use the following URL:
authJWTJWKS: http://localhost:8080/realms/mediamtx/protocol/openid-connect/certs -
Perform authentication on Keycloak:
curl \ -d "client_id=mediamtx" \ -d "client_secret=$CLIENT_SECRET" \ -d "username=$USER" \ -d "password=$PASS" \ -d "grant_type=password" \ http://localhost:8080/realms/mediamtx/protocol/openid-connect/tokenThe JWT is inside the
access_tokenkey of the response:{"access_token":"eyJhbGciOiJSUzI1NiIsInR5cCIgOiAiSldUIiwia2lkIiA6ICIyNzVjX3ptOVlOdHQ0TkhwWVk4Und6ZndUclVGSzRBRmQwY3lsM2wtY3pzIn0.eyJleHAiOjE3MDk1NTUwOTIsImlhdCI6MTcwOTU1NDc5MiwianRpIjoiMzE3ZTQ1NGUtNzczMi00OTM1LWExNzAtOTNhYzQ2ODhhYWIxIiwiaXNzIjoiaHR0cDovL2xvY2FsaG9zdDo4MDgwL3JlYWxtcy9tZWRpYW10eCIsImF1ZCI6ImFjY291bnQiLCJzdWIiOiI2NTBhZDA5Zi03MDgxLTQyNGItODI4Ni0xM2I3YTA3ZDI0MWEiLCJ0eXAiOiJCZWFyZXIiLCJhenAiOiJtZWRpYW10eCIsInNlc3Npb25fc3RhdGUiOiJjYzJkNDhjYy1kMmU5LTQ0YjAtODkzZS0wYTdhNjJiZDI1YmQiLCJhY3IiOiIxIiwiYWxsb3dlZC1vcmlnaW5zIjpbIi8qIl0sInJlYWxtX2FjY2VzcyI6eyJyb2xlcyI6WyJvZmZsaW5lX2FjY2VzcyIsInVtYV9hdXRob3JpemF0aW9uIiwiZGVmYXVsdC1yb2xlcy1tZWRpYW10eCJdfSwicmVzb3VyY2VfYWNjZXNzIjp7ImFjY291bnQiOnsicm9sZXMiOlsibWFuYWdlLWFjY291bnQiLCJtYW5hZ2UtYWNjb3VudC1saW5rcyIsInZpZXctcHJvZmlsZSJdfX0sInNjb3BlIjoibWVkaWFtdHggcHJvZmlsZSBlbWFpbCIsInNpZCI6ImNjMmQ0OGNjLWQyZTktNDRiMC04OTNlLTBhN2E2MmJkMjViZCIsImVtYWlsX3ZlcmlmaWVkIjpmYWxzZSwibWVkaWFtdHhfcGVybWlzc2lvbnMiOlt7ImFjdGlvbiI6InB1Ymxpc2giLCJwYXRocyI6ImFsbCJ9XSwicHJlZmVycmVkX3VzZXJuYW1lIjoidGVzdHVzZXIifQ.Gevz7rf1qHqFg7cqtSfSP31v_NS0VH7MYfwAdra1t6Yt5rTr9vJzqUeGfjYLQWR3fr4XC58DrPOhNnILCpo7jWRdimCnbPmuuCJ0AYM-Aoi3PAsWZNxgmtopq24_JokbFArY9Y1wSGFvF8puU64lt1jyOOyxf2M4cBHCs_EarCKOwuQmEZxSf8Z-QV9nlfkoTUszDCQTiKyeIkLRHL2Iy7Fw7_T3UI7sxJjVIt0c6HCNJhBBazGsYzmcSQ_GrmhbUteMTg00o6FicqkMBe99uZFnx9wIBm_QbO9hbAkkzF923I-DTAQrFLxT08ESMepDwmzFrmnwWYBLE3u8zuUlCA","expires_in":300,"refresh_expires_in":1800,"refresh_token":"eyJhbGciOiJIUzI1NiIsInR5cCIgOiAiSldUIiwia2lkIiA6ICI3OTI3Zjg4Zi05YWM4LTRlNmEtYWE1OC1kZmY0MDQzZDRhNGUifQ.eyJleHAiOjE3MDk1NTY1OTIsImlhdCI6MTcwOTU1NDc5MiwianRpIjoiMGVhZWFhMWItYzNhMC00M2YxLWJkZjAtZjI2NTRiODlkOTE3IiwiaXNzIjoiaHR0cDovL2xvY2FsaG9zdDo4MDgwL3JlYWxtcy9tZWRpYW10eCIsImF1ZCI6Imh0dHA6Ly9sb2NhbGhvc3Q6ODA4MC9yZWFsbXMvbWVkaWFtdHgiLCJzdWIiOiI2NTBhZDA5Zi03MDgxLTQyNGItODI4Ni0xM2I3YTA3ZDI0MWEiLCJ0eXAiOiJSZWZyZXNoIiwiYXpwIjoibWVkaWFtdHgiLCJzZXNzaW9uX3N0YXRlIjoiY2MyZDQ4Y2MtZDJlOS00NGIwLTg5M2UtMGE3YTYyYmQyNWJkIiwic2NvcGUiOiJtZWRpYW10eCBwcm9maWxlIGVtYWlsIiwic2lkIjoiY2MyZDQ4Y2MtZDJlOS00NGIwLTg5M2UtMGE3YTYyYmQyNWJkIn0.yuXV8_JU0TQLuosNdp5xlYMjn7eO5Xq-PusdHzE7bsQ","token_type":"Bearer","not-before-policy":0,"session_state":"cc2d48cc-d2e9-44b0-893e-0a7a62bd25bd","scope":"mediamtx profile email"}
Encrypt the configuration¶
The configuration file can be entirely encrypted for security purposes by using the crypto_secretbox function of the NaCL function. An online tool for performing this operation is available here.
After performing the encryption, put the base64-encoded result into the configuration file, and launch the server with the MTX_CONFKEY variable:
MTX_CONFKEY=mykey ./mediamtx
Remuxing, re-encoding, compression¶
To change the format, codec or compression of a stream, use FFmpeg or GStreamer together with MediaMTX. For instance, to re-encode an existing stream, that is available in the /original path, and publish the resulting stream in the /compressed path, edit mediamtx.yml and replace everything inside section paths with the following content:
paths:
compressed:
original:
runOnReady: >
ffmpeg -i rtsp://localhost:$RTSP_PORT/$MTX_PATH
-c:v libx264 -pix_fmt yuv420p -preset ultrafast -b:v 600k
-max_muxing_queue_size 1024 -f rtsp rtsp://localhost:$RTSP_PORT/compressed
runOnReadyRestart: yes
Record streams to disk¶
To save available streams to disk, set the record and the recordPath parameter in the configuration file:
pathDefaults:
# Record streams to disk.
record: yes
# Path of recording segments.
# Extension is added automatically.
# Available variables are %path (path name), %Y %m %d (year, month, day),
# %H %M %S (hours, minutes, seconds), %f (microseconds), %z (time zone), %s (unix epoch).
recordPath: ./recordings/%path/%Y-%m-%d_%H-%M-%S-%f
All available recording parameters are listed in the sample configuration file.
Be aware that not all codecs can be saved with all formats, as described in the compatibility matrix at the beginning of the README.
To upload recordings to a remote location, you can use MediaMTX together with rclone, a command line tool that provides file synchronization capabilities with a huge variety of services (including S3, FTP, SMB, Google Drive):
-
Download and install rclone.
-
Configure rclone:
rclone config
- Place
rcloneinto therunOnInitandrunOnRecordSegmentCompletehooks:
pathDefaults:
# this is needed to sync segments after a crash.
# replace myconfig with the name of the rclone config.
runOnInit: rclone sync -v ./recordings myconfig:/my-path/recordings
# this is called when a segment has been finalized.
# replace myconfig with the name of the rclone config.
runOnRecordSegmentComplete: rclone sync -v --min-age=1ms ./recordings myconfig:/my-path/recordings
If you want to delete local segments after they are uploaded, replace rclone sync with rclone move.
Playback recorded streams¶
Existing recordings can be served to users through a dedicated HTTP server, that can be enabled inside the configuration:
playback: yes
playbackAddress: :9996
The server provides an endpoint to list recorded timespans:
http://localhost:9996/list?path=[mypath]&start=[start]&end=[end]
Where:
- [mypath] is the name of a path
- [start] (optional) is the start date in RFC3339 format
- [end] (optional) is the end date in RFC3339 format
The server will return a list of timespans in JSON format:
[
{
"start": "2006-01-02T15:04:05Z07:00",
"duration": 60.0,
"url": "http://localhost:9996/get?path=[mypath]&start=2006-01-02T15%3A04%3A05Z07%3A00&duration=60.0"
},
{
"start": "2006-01-02T15:07:05Z07:00",
"duration": 32.33,
"url": "http://localhost:9996/get?path=[mypath]&start=2006-01-02T15%3A07%3A05Z07%3A00&duration=32.33"
}
]
The server provides an endpoint to download recordings:
http://localhost:9996/get?path=[mypath]&start=[start]&duration=[duration]&format=[format]
Where:
- [mypath] is the path name
- [start] is the start date in RFC3339 format
- [duration] is the maximum duration of the recording in seconds
- [format] (optional) is the output format of the stream. Available values are "fmp4" (default) and "mp4"
All parameters must be url-encoded. For instance:
http://localhost:9996/get?path=mypath&start=2024-01-14T16%3A33%3A17%2B00%3A00&duration=200.5
The resulting stream
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